"At the time, Sony really didn't have a premier, gangbusters FPS hit," explains chief creative officer Brian Hastings. "So we were thinking, 'What if? Could that be us?'" According to Insomniac founder Ted Price, they would brain storm early on about what the story in the game would be, with the initial idea being about "time-travel" and making it a "big science fiction, outer-space, space opera kind of thing." But those early ideas were dropped in the interest of differentiating their game from the competition. "There was this other game called 'Halo' or something that seemed kind of similar at the time," Price jokes. He also says the initial time-traveling idea (which apparently involved having the player travel to different meteors that had wormholes in them) was dropped because it "didn't give players anything to hold onto."
The Resistance series might potentially be getting a third installment announced at E3 next week, but on the latest episode of Insomniac Games' Full Moon Show, they delved deep into the series' past with some surprising revelations of what the original ideas for the first Resistance were -- including time-traveling and a World War I setting.

