<?xml version="1.0" encoding="UTF-8"?> <rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" ><channel><title></title> <atom:link href="http://feedthegamer.info/feed/" rel="self" type="application/rss+xml" /><link>http://feedthegamer.info</link> <description></description> <lastBuildDate>Sun, 06 May 2012 09:29:00 +0000</lastBuildDate> <language>en</language> <sy:updatePeriod>hourly</sy:updatePeriod> <sy:updateFrequency>1</sy:updateFrequency> <generator>http://wordpress.org/?v=3.3.2</generator> <xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" /> <item><title>The Ultimate Retro Console Collectors&#8217; Guide</title><link>http://feedthegamer.info/2012-05-06/the-ultimate-retro-console-collectors-guide/</link> <comments>http://feedthegamer.info/2012-05-06/the-ultimate-retro-console-collectors-guide/#comments</comments> <pubDate>Sun, 06 May 2012 09:29:00 +0000</pubDate> <dc:creator>Eurogamer.net</dc:creator> <category><![CDATA[Eurogamer]]></category> <category><![CDATA[Unspecified]]></category><guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1480711</guid> <description><![CDATA[<p><img src="http://images.eurogamer.net/2012/articles//a/1/4/8/0/7/1/1/450-29q5hc.jpg" alt=""/><p> Despite the interactive entertainment industry's manic obsession with relentless technological progress, improved audio visual capability and cutting-edge artificial intelligence, the enduring popularity of vintage software proves that good old-fashioned gameplay remains the biggest draw for most players. All three current console manufacturers offer the ability to digitally download past classics to their systems, and on the PC, retro enthusiasts are ably served by the likes of Steam and GOG....</p><p class="read-more"><a href="http://feedthegamer.info/2012-05-06/the-ultimate-retro-console-collectors-guide/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/the-ultimate-retro-console-collectors-guide/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Retrospective: Second Sight</title><link>http://feedthegamer.info/2012-05-06/retrospective-second-sight/</link> <comments>http://feedthegamer.info/2012-05-06/retrospective-second-sight/#comments</comments> <pubDate>Sun, 06 May 2012 07:00:00 +0000</pubDate> <dc:creator>Eurogamer.net</dc:creator> <category><![CDATA[Eurogamer]]></category> <category><![CDATA[Unspecified]]></category><guid isPermaLink="false">http://www.eurogamer.net/article.php?article_id=1480489</guid> <description><![CDATA[<p><img src="http://images.eurogamer.net/2012/articles//a/1/4/8/0/4/8/9/450-phhsh4.jpg" alt=""/><p> It fits that a game about precognition should be so ahead of its time. Playing through Free Radical's psychic-themed stealth shooter today is to tick off a checklist of features big and small that have since become vogue. And yet, in other ways, Second Sight arrived just too late - a misadventure born of unlucky scheduling and scuffles with publishers that led to it launching against the superficially similar Psi-Ops and then being overshadowed by 2004's heavy hitting sequels to Halo and Half-Life....</p><p class="read-more"><a href="http://feedthegamer.info/2012-05-06/retrospective-second-sight/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/retrospective-second-sight/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Weekly Webcomic Wrapup is [insert topical subject here]</title><link>http://feedthegamer.info/2012-05-06/weekly-webcomic-wrapup-is-insert-topical-subject-here/</link> <comments>http://feedthegamer.info/2012-05-06/weekly-webcomic-wrapup-is-insert-topical-subject-here/#comments</comments> <pubDate>Sun, 06 May 2012 04:30:00 +0000</pubDate> <dc:creator>Jordan Mallory</dc:creator> <category><![CDATA[Joystiq]]></category> <category><![CDATA[Unspecified]]></category> <category><![CDATA[webcomic]]></category><guid isPermaLink="false">http://www.joystiq.com/2012/05/05/weekly-webcomic-wrapup-is-insert-topical-subject-here/</guid> <description><![CDATA[<p><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/05/weekly-webcomic-wrapup-is-insert-topical-subject-here/" ><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/gamwwwfuturelogo580-1309041275.jpg" style="width: 530px; height: 256px; " /></a></div><small><strong><em>*//// PostBot by Jordan[TM] Error #98465: Parse data not found. Unable to fill article template.</em></strong>...</small><br /><br />Welcome to another edition of [insert name of recurring weekly feature] here on [insert name of internet website]. Say, did you all happen to [see/hear/watch] [globally/nationally significant popular culture event]? Boy howdy, I sure was [thrilled/angry/bemused] by [outcome/result] of [globally/nationally significant popular culture event].<p class="read-more"><a href="http://feedthegamer.info/2012-05-06/weekly-webcomic-wrapup-is-insert-topical-subject-here/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/weekly-webcomic-wrapup-is-insert-topical-subject-here/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Team Meat lashes out at the current state of mobile gaming</title><link>http://feedthegamer.info/2012-05-06/team-meat-lashes-out-at-the-current-state-of-mobile-gaming/</link> <comments>http://feedthegamer.info/2012-05-06/team-meat-lashes-out-at-the-current-state-of-mobile-gaming/#comments</comments> <pubDate>Sun, 06 May 2012 03:48:44 +0000</pubDate> <dc:creator>Dave Oshry</dc:creator> <category><![CDATA[Unspecified]]></category> <category><![CDATA[VG247]]></category> <category><![CDATA[Android]]></category> <category><![CDATA[edmund-mcmillen]]></category> <category><![CDATA[ios]]></category> <category><![CDATA[Platformer]]></category> <category><![CDATA[super-meat-boy]]></category> <category><![CDATA[team-meat]]></category><guid isPermaLink="false">http://www.vg247.com/?p=256298</guid> <description><![CDATA[<p><p>Sick and tired of the way mobile games treat players, Team Meat aims to do things differently.<span id="more-256298"></span></p><p><img class="aligncenter size-medium wp-image-236700" title="20120227supermeatboy" src="http://images.vg247.com/current//2012/02/20120227supermeatboy-600x170.jpg" alt="" width="600" height="170" /></p><p>In <a href="http://supermeatboy.com/120/SMB_TG_update___TOYS_/#b">a recent blog post</a> detailing their vision for the mobile version of Super Meat Boy, Meat Boy and Binding of Isaac desginer Edmund McMillen also took the time to voice his opinion on the current state of mobile games.  ...</p><p class="read-more"><a href="http://feedthegamer.info/2012-05-06/team-meat-lashes-out-at-the-current-state-of-mobile-gaming/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/team-meat-lashes-out-at-the-current-state-of-mobile-gaming/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Ragnarok Odyssey journeying to North American Vitas sometime this year</title><link>http://feedthegamer.info/2012-05-06/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-this-year/</link> <comments>http://feedthegamer.info/2012-05-06/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-this-year/#comments</comments> <pubDate>Sun, 06 May 2012 03:00:00 +0000</pubDate> <dc:creator>Jordan Mallory</dc:creator> <category><![CDATA[Joystiq]]></category> <category><![CDATA[Unspecified]]></category> <category><![CDATA[Game-Arts]]></category> <category><![CDATA[GungHo-Online-Entertainment]]></category> <category><![CDATA[Playstation]]></category> <category><![CDATA[playstation-vita]]></category> <category><![CDATA[ragnarok-odyssey]]></category> <category><![CDATA[vita]]></category> <category><![CDATA[XSEED]]></category><guid isPermaLink="false">http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/</guid> <description><![CDATA[<p><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/05/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-thi/" ><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/ragnarokodysseyheader.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 301px; " /></a></div>In addition to bringing <a href="http://www.joystiq.com/game/orgarhythm"><em>Orgarhythm</em></a> stateside <a href="http://www.joystiq.com/2012/05/05/xseed-announces-rhythm-strategy-title-orgarhythm-for-vita/">sometime before the end of this calendar year</a>, XSEED has also announced equally nebulous plans to localize <a href="http://www.joystiq.com/game/ragnarok-odyssey"><em>Ragnarok Odyssey</em></a> for North American audiences and their Vitas. This follows the game's Japanese release last February, though how <em>closely</em> it'll follow remains to be seen. <br /><br />Set in the same world as <em>Ragnarok Online</em>, <em>Odyssey...</em> is a Monster Hunter-esque runabout wherein the player's (fully customizable) character traverses the world, hunting "monsters and giants" as they do so.<p class="read-more"><a href="http://feedthegamer.info/2012-05-06/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-this-year/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/ragnarok-odyssey-journeying-to-north-american-vitas-sometime-this-year/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Sam &amp; Max: Beyond Time and Space iOS on sale, first episode free</title><link>http://feedthegamer.info/2012-05-06/sam-max-beyond-time-and-space-ios-on-sale-first-episode-free/</link> <comments>http://feedthegamer.info/2012-05-06/sam-max-beyond-time-and-space-ios-on-sale-first-episode-free/#comments</comments> <pubDate>Sun, 06 May 2012 01:30:00 +0000</pubDate> <dc:creator>Jordan Mallory</dc:creator> <category><![CDATA[Joystiq]]></category> <category><![CDATA[Unspecified]]></category> <category><![CDATA[ios]]></category> <category><![CDATA[iPad]]></category> <category><![CDATA[iPhone]]></category> <category><![CDATA[itunes]]></category> <category><![CDATA[mobile]]></category> <category><![CDATA[sam-and-max]]></category> <category><![CDATA[Sam-and-Max-Beyond-Time-and-Space]]></category> <category><![CDATA[Telltale-Games]]></category><guid isPermaLink="false">http://www.joystiq.com/2012/05/05/sam-and-max-beyond-time-and-space-ios-on-sale-first-episode-free/</guid> <description><![CDATA[<p><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/05/sam-and-max-beyond-time-and-space-ios-on-sale-first-episode-free/" ><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/sammaxiphone.jpg" /></a></div>Sam and Max may have gone beyond the boundaries of time and space in their latest series of episodic adventures, but does that mean they must also travel beyond the boundaries of your budget?<br /><br />Nay, says Telltale Games, and to prove it the developer has made the first episode of <a href="http://www.joystiq.com/game/Sam-and-Max-Beyond-Time-and-Space"><em>Sam &#38; Max: Beyond Time and Space</em></a> on iOS <em>totes free...</em>, and discounted the other four episodes to $2.99 a piece.<p class="read-more"><a href="http://feedthegamer.info/2012-05-06/sam-max-beyond-time-and-space-ios-on-sale-first-episode-free/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/sam-max-beyond-time-and-space-ios-on-sale-first-episode-free/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Journey Developer&#8217;s Next Title To Be Announced This Year</title><link>http://feedthegamer.info/2012-05-06/journey-developers-next-title-to-be-announced-this-year/</link> <comments>http://feedthegamer.info/2012-05-06/journey-developers-next-title-to-be-announced-this-year/#comments</comments> <pubDate>Sun, 06 May 2012 01:02:24 +0000</pubDate> <dc:creator>Kyle Hilliard</dc:creator> <category><![CDATA[GameInformer]]></category><guid isPermaLink="false">http://feedthegamer.info/?guid=fafee7a09c968f8cf970c0374faedc07</guid> <description><![CDATA[<p><p><img src="http://media1.gameinformer.com/imagefeed/featured/kyleblog/journey/journeytower_610a.jpg" style="max-width:610px;" border="0" alt="" /></p><p>Developer thatgamecompany, the team behind Flow, Flower, and Journey, have stated that it is currently looking for a publisher on its fourth game, which it hopes to announce soon.</p><p>In an interview with <a href="http://www.vg247.com/2012/05/04/thatgamecompany-set-to-debut-new-game-this-year/">vg247</a>, thatgamecompany co-founder Jenova Chen had said, &#34;we&#8217;re negotiating with various partners, so maybe within the next month, we&#8217;ll be able to determine which is the [right deal].&#34; At that point Chen said they would like to announce their next project adding, &#34;we announced Flower half a year after we launched Flow....</p><p class="read-more"><a href="http://feedthegamer.info/2012-05-06/journey-developers-next-title-to-be-announced-this-year/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/journey-developers-next-title-to-be-announced-this-year/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>Skullgirls for PC may have cross platform play with PS3</title><link>http://feedthegamer.info/2012-05-06/skullgirls-for-pc-may-have-cross-platform-play-with-ps3/</link> <comments>http://feedthegamer.info/2012-05-06/skullgirls-for-pc-may-have-cross-platform-play-with-ps3/#comments</comments> <pubDate>Sun, 06 May 2012 01:01:46 +0000</pubDate> <dc:creator>Dave Oshry</dc:creator> <category><![CDATA[Unspecified]]></category> <category><![CDATA[VG247]]></category> <category><![CDATA[cross-platform]]></category> <category><![CDATA[Fighter]]></category> <category><![CDATA[gfwl]]></category> <category><![CDATA[Konami]]></category> <category><![CDATA[PC]]></category> <category><![CDATA[PS3]]></category> <category><![CDATA[Skullgirls]]></category><guid isPermaLink="false">http://www.vg247.com/?p=256289</guid> <description><![CDATA[<p><p>Some very interesting news for fighting game fans has entered the arena today.</p><p><span id="more-256289"></span><img class="aligncenter size-medium wp-image-255311" title="skullgirls" src="http://images.vg247.com/current//2012/05/skullgirls-600x170.jpg" alt="" width="600" height="170" />Skullgirls is getting a PC version and it will not use Games for Windows Live.  Better yet, it may have cross platform play with the PS3.</p><p>This information comes to us via the <a href="https://twitter.com/#!/Skullgirls/status/197737867299135491">Skullgirls Twitter Feed</a> which was spotted by <a href="http://www.eventhubs.com/news/2012/may/04/pc-version-skullgirls-will-not-use-games-windows-live-hoping-have-cross-platform-between-pc-ps3/">Eventhubs</a>....</p><p class="read-more"><a href="http://feedthegamer.info/2012-05-06/skullgirls-for-pc-may-have-cross-platform-play-with-ps3/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/skullgirls-for-pc-may-have-cross-platform-play-with-ps3/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>LEGO Zelda will be officially reviewed by LEGO</title><link>http://feedthegamer.info/2012-05-06/lego-zelda-will-be-officially-reviewed-by-lego/</link> <comments>http://feedthegamer.info/2012-05-06/lego-zelda-will-be-officially-reviewed-by-lego/#comments</comments> <pubDate>Sun, 06 May 2012 00:19:35 +0000</pubDate> <dc:creator>Dave Oshry</dc:creator> <category><![CDATA[Unspecified]]></category> <category><![CDATA[VG247]]></category> <category><![CDATA[lego]]></category> <category><![CDATA[Lego Zelda]]></category> <category><![CDATA[RPG]]></category> <category><![CDATA[the-legend-of-zelda]]></category> <category><![CDATA[Zelda]]></category><guid isPermaLink="false">http://www.vg247.com/?p=256280</guid> <description><![CDATA[<p><p>Back in December, a young man had a dream, a dream made of LEGO.<span id="more-256280"></span></p><p><a rel="attachment wp-att-256281" href="http://www.vg247.com/2012/05/06/lego-zelda-will-be-officially-reviewed-by-lego/lego-zelda/"><img class="aligncenter size-medium wp-image-256281" title="Lego Zelda" src="http://images.vg247.com/current//2012/05/Lego-Zelda-600x170.png" alt="" width="600" height="170" /></a>That man was Michael Inglis, <a href="http://youtu.be/RrPjavS-QW4">creator of this Lego Zelda video</a>. Now, his dream is one step closer to becoming a reality as 10,000 people have supported his concept at <a href="http://lego.cuusoo.com/ideas/view/6809">LEGO.com</a></p><p>What does 10,000 supporters mean?  ...</p><p class="read-more"><a href="http://feedthegamer.info/2012-05-06/lego-zelda-will-be-officially-reviewed-by-lego/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/lego-zelda-will-be-officially-reviewed-by-lego/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> <item><title>HAWP: Anthony needs to learn to nut up</title><link>http://feedthegamer.info/2012-05-06/hawp-anthony-needs-to-learn-to-nut-up/</link> <comments>http://feedthegamer.info/2012-05-06/hawp-anthony-needs-to-learn-to-nut-up/#comments</comments> <pubDate>Sun, 06 May 2012 00:00:00 +0000</pubDate> <dc:creator>Tony Ponce</dc:creator> <category><![CDATA[Destructoid]]></category> <category><![CDATA[Unspecified]]></category><guid isPermaLink="false">http://feedthegamer.info/?guid=b19a9d311d12cd360facb0757dd1495d</guid> <description><![CDATA[<p><p> <img src="http://bulk2.destructoid.com/ul/227024-HAWPMetaphor-Header.jpg" alt="HAWP: Anthony needs to learn to nut up screenshot" width="468" border="0" /></p><p></p><p>Seriously, even Blavis has got more cojones than him. He needs to learn to stop taking part in Ashley's various activities.</p><p>The latest episode of <em>Hey Ash, Whatcha Playin'? </em>contrasts sandbox and linear game designs via food metaphors. Yummy yet ultimately harmless food. Naturally, things go horribly wrong.</p><p><a href="http://www.gametrailers.com/video/dinner-metaphors-hawp/729844">HAWP: Dinner Metaphors</a> [GameTrailers]...</p> <img src="http://feeds.feedburner.com/~r/Destructoid/~4/RIyPLjMtHfs" height="1" width="1"/><p class="read-more"><a href="http://feedthegamer.info/2012-05-06/hawp-anthony-needs-to-learn-to-nut-up/">Continue reading <span class="meta-nav">&#8594;</span></a></p></p><p><a href="http://feedthegamer.info"> - </a></p>]]></description> <wfw:commentRss>http://feedthegamer.info/2012-05-06/hawp-anthony-needs-to-learn-to-nut-up/feed/</wfw:commentRss> <slash:comments>0</slash:comments> </item> </channel> </rss>
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