Gaming trivia buffs know that the title “Final Fantasy” didn’t originate from a random pairing of English words; this genre-defining classic came into being as an all-or-nothing, last-ditch effort from developer Hironobu Sakaguchi to save his ailing company — and would ultimately go on to have far more longevity than its title would indicate.
Gaming can be an expensive hobby, particularly if you’re keen on picking up games as they are released. With your typical console game going for $60 at launch and there being no shortage of quality titles to play, those costs can quickly add up, making it difficult to keep up with the latest releases.
Back in the dim and distant bronze age of the Internet, when 1UP was a thing Mario collected and IGN was a coalition of loosely-related platform-specific individual sites, I used to contribute to a site called The Gaming Intelligence Agency. The GIA was too good for this gentle world (literally, as the cost of running such a popular site in the days before anyone really understood how to run a self-sustaining business online ended up leading to its shutdown).
The plight hovering over the crazy, over-the-top antics of any Suda51 title has been the developer’s inability to find a reasonably large audience willing to support his creations wholeheartedly. With last June’s EA-backed Shadows of the Damned, the shooter crowd proved less-than-keen about going to Hell to save the hero’s girlfriend, even if critics claimed it may be the best game the studio ever produced (1UP didn’t, admittedly).
Japanese developer Sting has generally flown under the radar to this point. For the past 10 years, their domain has been almost exclusively portable handhelds like the Game Boy Advance and the PlayStation Portable. Their games have marketing-unfriendly titles… like Gungnir: Inferno of the Demon Lance and the War of Heroes (yes, that’s a real name).
After years of rumors, it’s finally official: The Elder Scrolls franchise is receiving its first non-single-player game since its inception in 1994. This isn’t a new Elder Scrolls game with a multiplayer mode, either; The Elder Scrolls Online is an MMORPG.
The news was made official today and confirms some of the details we heard in a March report, such as the game being set 1,000 years before Skyrim and featuring three playable factions.
For being one the most anticipated game of this generation, we know shockingly little about The Last Guardian. Over the past three years, details surrounding Fumito Ueda’s follow-up to Ico and Shadow of the Colossus have trickled out at a nearly indiscernible pace. A few trailers have been unveiled at various E3s and Tokyo Game Shows throughout the years, but these did little more than create an intense craving for a mysterious experience involving a young boy and his feathered raccoon-like buddy.
When Valve first announced an in-game level editor would be coming to Portal 2, I was excited. Not because I am the type to ever mess around with such a feature — outside of TimeSplitters 2 I can’t think of an example of a map editor I have ever spent any extended period of time with — but because I’m intrigued to see what sort of test chambers others create.
Every videogame console manufacturer wants its system in the hands of as many people as possible. A larger install base means more people to sell games to, making it more attractive to publishers as a platform to bring games to, and both of those things equate to making more money. And with there now being many new ways of generating revenue — Xbox Live subscriptions, downloadable content sales, dashboard advertisements — it’s easy to see why Microsoft in particular would be keen on making the Xbox 360 as desirable of a purchase as possible.
The Pokémon series, for all that people write it off as a bunch of kids’ games, harbors a frankly impressive mechanical depth that just might help us crank out a generation of intelligent young Americans despite our education system’s shambling collapse. Even without getting into all those terrifying invisible traits — natures and IVs and EVs and what have you — the Pokémon games reward spur-of-the-moment tactical thinking, long-term planning, and asset management alike.