James Kozanecki chats to professional Australian boxers Anthony Mundine and Billy “The Kid” Dib to get some words on their involvement in the latest Fight Night, as well as what they think of UFC/MMA!
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Check out this head splitting demo of Mortal Kombat with creator of Ed Boon from day 1 of our live GDC 2011 show!
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GDC 2011: Peter Molyneux talks about the building of god game Populous, and how he’s adapting it into a 256-player multiplayer version as a hobby.
Who was there: Peter Molyneux, who created Populous from his Guildford, UK office and released it in 1989 on PC. Since then, Populous has been ported to consoles and handhelds including the Nintendo DS, while Molyneux himself has gone on to form development studio Lionhead and is now Creative Director of Microsoft Game Studios, Europe….
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Randolph Ramsay gets updated on the story for Prototype 2 at GDC 2011
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Tim Ramage from D3 gives us a quick demo for Earth Defense Force: Insect Armageddon.
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We meet the Norn race and play as both a guardian and the newly-revealed thief class in this massively multiplayer sequel.
A lot of people are looking forward to Guild Wars 2 and with good reason. While developer Arena Net admits the original game wasn’t a massively multiplayer game, it was still a very popular online role-playing game with plenty of intriguing meta-game strategy….
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Check out our demo of Bangai-O HD: Missile Fury from day 1 of our live GDC 2011 show!
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GDC 2011: Doom co-creators disscussed the two-year process of making the seminal first-person shooter.
Who was there: John Romero was the programmer, game designer and level designer on the original Doom, and is now developing a Facebook game at Loot Drop. Tom Hall also now works at Loot Drop, and was the creative director and designer on Doom….
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Shaun McInnis talks to Jeremiah Slacska about Hybrid during out live Today On the Spot during GDC 2011.
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