
While I normally count myself as a member the family of rigorous implacable impartiality that makes up the ranks of the International Games Press Corps, I will definitely be on the side of fans in the upcoming battle Air Buccaneers Fan vs Dev conflict, which is taking place in...
Specified: Rock, Paper, Shotgun

The effort and ambition put into student game projects never fails to surprise me. I was a spectacularly lazy student, and hed I studied game creation I doubt I would have managed to produce anything like Noxious, which is a tribute to Dead Space made by Full Sail...

The bucket’s being delivered slightly later than usual this morning, I accidentally spent an hour or so playing Mirror’s Edge to help soothe my post-Bit of Alright weary head. Those indie developers sure know how to pour alcohol down their mouths and into their bellies. But soothe my head...

Fast, you see, because racing cars are fast… I am good at this, eh? Anyway, Slightly Mad send word that their ongoing community-focused racing game, Project CARS, has a new release version available to everyone who has signed up, and has supplied a fancy gallery of car-images from...

For the last couple of years Intel have been sponsoring a game design competition called Level Up, and it’s returning in 2012 – although it is branded “2011″ for some reason – with the promise of a $10,000 prize for the winner along with “an opportunity” to get on...

Hi-Rez have announced some significant changes to their beta of Tribes: Ascend. The next patch will overhaul the UI and change the class options, making the focus more on customisation and less on existing class-based loutouts. They explain: “We will be collapsing the total number of playable...

Good morning, Internet! I’ve been off having adventures, but I suppose I’d better try and put together an entertaining Saturday. Let’s kick off with the latest Aliens stuff: after that CGI trailer it’s good to get at least a few fragments of game footage, which is what...

In the third and final (for now) part of my enormo-chat with Firaxis’ Jake Solomon, head brain on XCOM: Enemy Unknown, the official remake of the legendary X-COM, we get into the nitty-gritty. To whit: why throw out time units, how the replacement system works, modding support,...
Oh, hello. You startled me. Come in, sit down. I was just updating my Google Calander. See, I’m so wonderful and popular and in-demand by just about everyone that I need to mark every minute down, or I’ll just get swamped. I had a look and it looks like I’ll...

More free gaming to set you up for the weekend. Even if you enjoyed the Pacman stylings of the earlier duo, that’s not to say you won’t also enjoy the Advance Wars meets Defcon horrors of Fail-Deadly. It is, at its core, one of the most horrible...

